This is for Mac Fan and KD to debate what they were debating in here that is off-topic.
The blows so far:
They only do it because the press takes it hook, line, and sinker, causing Apple’s stock to rise and when inevitable problems crop up the media puts the blame somewhere else.
Versus you who always blames Apple for other company’s problems.
IBM yield problems? Apple’s fault. Proved wrong.
OpenGL performance slow? Apple’s fault. Did you hear Cinema 4D’s OpenGL performance on the Mac is now faster than Windows with an update to Cinema?
The first mention of the off-topic topic.
Kuaidang, we have well established that you are completely full of shit and pull stuff out of your ass all the time. You have no clue how long it is taking them to make a Universal version. I don’t know about Microsoft, but Adobe’s next version will be Universal. That’s exactly what I would expect.
LOL! You call me full of it in the same post as you saying you proved that “IBM’s yield problems” weren’t Apple’s fault? LOL!
The guy from Motorola even detailed Apple’s chip buying stratedy and why it caused such problems but somehow you proved that wrong, huh? I guess the fact that IBM had such yeild problems with the Xbox 360 is your proof, huh? But wait, IBM wasn’t causing the yield problems of the Xbox 360… it was a memory chip made by someone else like I said it could be… and you laughed at.
And even during the memory problems, IBM shipped more chips to Microsoft in a month than they shipped to Apple in a year. And they make AMD processors without problems as well. Hell, Apple even had supply issues with the first Intel Macs because they didn’t order enough supply… Dell sells something like 10 times the computers Apple does and they didn’t have any supply problems with Core Duo’s. HP too.
You’re the biggest b.s.er around.
OpenGL performance slow? Apple’s fault. Did you hear Cinema 4D’s OpenGL performance on the Mac is now faster than Windows with an update to Cinema?
OpenGL performance slow? Apple’s fault. Did you hear Cinema 4D’s OpenGL performance on the Mac is now faster than Windows with an update to Cinema?
Only on an Intel Mac(in 32bit only) not on a PC with proper drivers. Apple’s video cards don’t even use the same firmware as typical PC cards. It’s been proven that using different drivers with Bootcamp increases the performance dramatically… specifically look for the modified catalyst drivers (called Omega) or the FireGL drivers. The video card in the Mac is actually a FireGL and not a Radeon, hence the slower clock speed and dual-link capability that Mac “radeon’s” have and PC radeon’s don’t. Use the Windows FireGL drivers and the PC wins no contest despite the firmware differences.
But yeah, you trying to deflect the blame for the Mac transition away from Apple is shady at best. They knew about the transition long before anyone else (5 years of preparation) and had access to Xcode 2.0 long before anyone else, and probably use Xcode and Cocoa just as much as anyone else and it still took them 10+ months after the WWDC to make FCPS go universal.
But you completely ignore all of the applications that are Universal right now. Cinema 4D is Universal. Do they have some magic wand that Adobe and Microsoft don’t have? Or is it that Adobe and Microsoft are choosing to use Universal as a feature as incentive for people to pay them for an upgrade? How is that Apple’s fault?
How is it Apple’s fault? It’s their transition that they randomly sprung on everyone. It’s their lack doing that caused all of this:
Versus you who always blames Apple for other company’s problems.
Blame Apple for problems with their own vertically integrated platform? No way… what a concept.
KD’s reply
You call me full of it in the same post as you saying you proved that “IBM’s yield problems” weren’t Apple’s fault?
Yes, and you said you were wrong after reading the link I gave you that you keep forgetting about. You know, the one where the IBM executive talks about their yield problems.
Only on an Intel Mac(in 32bit only) not on a PC with proper drivers.
So now you are blaming the drivers and not the OpenGL. Like I said, it’s the application. Cinema 4D was updated and “poof” their OpenGL performance increased greatly.
They knew about the transition long before anyone else (5 years of preparation) and had access to Xcode 2.0 long before anyone else, and probably use Xcode and Cocoa just as much as anyone else and it still took them 10+ months after the WWDC to make FCPS go universal.
You are full of shit. You don’t have a clue how long anyone has been working on anything nor is it relevant to your claims that Apple pulls some kind of crap on everyone, which you have yet to explain.
Did you know the DoJ anti-trust case has nothing to do with MS Office? LOL!
t’s their transition that they randomly sprung on everyone.
Random? Nah. Motorola and IBM’s ability to compete in the processor arena isn’t random.
You have no point here. You are grasping for straws.
That leaves doing the work for real - taking the whole application over into XCode and recompiling as a Universal Binary. And that’s no small task.
Exactly what Jobs said at WWDC when he announced the Intel transition.
Blame Apple for problems with their own vertically integrated platform? No way… what a concept.
Exactly, you have no point here. You are just spreading crap, as usual, and hoping it sticks. You are back to giving me a link to some blog in an attempt to make a point.
Make a specific point and back it up with logic and evidence. You are trolling here.
Skip to time 27:00. “And in Metrowerks, the first thing you have to do is move to Xcode...and in Metrowerks, again, we don’t know [how long to go Universal] you’ve got to get to Xcode. The key here is getting to Xcode.”
But wait, IBM wasn’t causing the yield problems of the Xbox 360… it was a memory chip made by someone else like I said it could be… and you laughed at.
I never claimed IBM was to blame for Xbox shortages. I said it would be funny if they were. You are misrepresenting, again. Feel free to quote the thread or point us to it to prove me wrong.